Your games got boring...same old, same old? Try out these Commander Twist cards.
My gaming group likes to play one of these a session. Just to spice it up a little.
It's probably not perfect on wording and ruling but our gamingroup knows the intentions of the cards well enough. If your group would like to try it out, agree on what is happening beforehand.Y ou can edit or change cards if you want. Our group found that simple effects work the best and complicated rules make players forget them as a tip.
A link to the PDF can be found in the link below.
Have fun!
Q&A:
So... planechase?
Yes its a lot like planechase but rules are simpler easier to remember as the are not for example static effecs or changing. Its not trying to be a better version of it though.
It gives advantages to certain decks or makes games unbalanced!
Yes it might, but then again commander is not a balanced game. It requires a social contract to make most of the games work. This should folow the same principle of that. In designing I allowed for this, I did however try to prevent the cards from breaking some decks.
Why the suspend?
It's a very non interactive ability and has established oracle woording making it easier to use when certain interactions do happen.
Why Salt Bae?
Its an inside joke for the monarch in our group and I had space on the sheet. Our appgroup is called the saltshakers for a reason...
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